Contents
How it started
Overview
Screenshot
What I built
A playable chess board
Two AI paths
- A built-in AI using a minimax-style approach for quick local play.
- Stockfish for stronger play and more recognizable chess-engine behaviour.
Difficulty levels
AI commentary that talks back
Sound design
Evaluation bar
UI polish that makes it feel finished
- The board and commentary layout now sit properly side by side on wide screens.
- The responsive behaviour has been tightened so the UI does not collapse awkwardly.
- The board visuals were cleaned up so there are no seams between squares.
- The commentary panel is given enough room to actually read the running chat.
Why this one has been fun
What is next
- Stronger commentary tied more closely to position evaluation.
- More game states and reactions for opening traps, blunders, and tactical sequences.
- Move history and notation display.
- Better mobile tuning.
- Possibly letting Black be player-controlled too.